Elemental Storm: Difference between revisions
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| Vocals || “By my exalted might and the power of the elements, I sear the Air about thee with Fire and call down an Elemental Storm – ''Mass Elemental Missile''” |
| Vocals || “By my exalted might and the power of the elements, I sear the Air about thee with Fire and call down an Elemental Storm – ''Mass Elemental Missile''” |
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| Call|| ''[[Calls# |
| Call|| ''[[Calls#Mass Calls|Mass]] [[Calls#Damage Indicator|Elemental]] [[Calls#Ranged Damage Indicator|Missile]]'' |
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| Range|| 60ft / 20m |
| Range|| 60ft / 20m |
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| Key Words|| Exalted / Elemental / Combat |
| Key Words|| Exalted / Elemental / Combat |
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| Description || This spell allows the caster (or more usually a referee acting as directed by the caster) to call ''[[Calls# |
| Description || This spell allows the caster (or more usually a referee acting as directed by the caster) to call ''[[Calls#Mass Calls|Mass]] [[Calls#Damage Indicator|Elemental]] [[Calls#Ranged Damage Indicator|Missile]]'' at a target point within range. |
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Revision as of 17:07, 11 January 2025
Name | Elemental Storm |
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Vocals | “By my exalted might and the power of the elements, I sear the Air about thee with Fire and call down an Elemental Storm – Mass Elemental Missile” |
Call | Mass Elemental Missile |
Range | 60ft / 20m |
Duration | Instantaneous |
Cost | 30 magic points |
Key Words | Exalted / Elemental / Combat |
Description | This spell allows the caster (or more usually a referee acting as directed by the caster) to call Mass Elemental Missile at a target point within range.
Note: This spell may be resisted by the skills Resist Magic and Resist Exalted Magic or countered by the spells Greater Countermagic and Nullify, but as with all mass spells, countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability. |
Skills | None (i.e. this skill must be researched or acquired in play) |
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