Device Proficiency: Difference between revisions
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This skill can be used to disable a trap of any quality without breaking it, but the character must spend '''double''' the time doing so. |
This skill can be used to disable a trap of any quality without breaking it, but the character must spend '''double''' the time doing so. |
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Note that this skill cannot normally be used to pick or disable [[Locks and Traps#Enchanted Locks and Traps|enchanted locks and traps]] unless the character has the [[Wardbreaker]] skill and a set of [[Invest Wardbreakers Tools|invested tools]]. |
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'''Special:''' If the character uses '''[[Equipment and Resources#Equipment Quality|superior]]''' or higher quality [[Crafting Designs#Common Items|tools]] for all uses of this skill, they may use this skill ''three'' times per day rather than two. |
'''Special:''' If the character uses '''[[Equipment and Resources#Equipment Quality|superior]]''' or higher quality [[Crafting Designs#Common Items|tools]] for all uses of this skill, they may use this skill ''three'' times per day rather than two. |
Latest revision as of 21:53, 4 December 2024
Name | Device Proficiency |
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Cost | 5 points |
Prerequisites | Scoundrel |
Key Words | Archetype / Creator or Scout / Twice per day |
Description | Twice per day, with a suitable set of lockpicks or tools, the character can:
This skill can be used to disable a trap of any quality without breaking it, but the character must spend double the time doing so. Note that this skill cannot normally be used to pick or disable enchanted locks and traps unless the character has the Wardbreaker skill and a set of invested tools. Special: If the character uses superior or higher quality tools for all uses of this skill, they may use this skill three times per day rather than two. |
Progression | Wardbreaker |
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