Device Proficiency: Difference between revisions
From Curious Pastimes Wiki
David.moore (talk | contribs) No edit summary |
David.moore (talk | contribs) No edit summary |
||
Line 11: | Line 11: | ||
| Description || Twice per day, with a suitable set of lockpicks or tools, the character can: |
| Description || Twice per day, with a suitable set of lockpicks or tools, the character can: |
||
:*Pick or disable a '''[[Equipment and Resources#Equipment Quality|superior]]''' lock or trap with about '''two minutes’''' suitable roleplay |
:*[[Locks and Traps|Pick or disable]] a '''[[Equipment and Resources#Equipment Quality|superior]]''' lock or trap with about '''two minutes’''' suitable roleplay |
||
:*Pick or disable a '''mastercrafted''' lock or trap with about '''five minutes’''' suitable roleplay |
:*Pick or disable a '''mastercrafted''' lock or trap with about '''five minutes’''' suitable roleplay |
||
Revision as of 21:50, 4 December 2024
Name | Device Proficiency |
---|---|
Cost | 5 points |
Prerequisites | Scoundrel |
Key Words | Archetype / Creator or Scout / Twice per day |
Description | Twice per day, with a suitable set of lockpicks or tools, the character can:
This skill can be used to disable a trap of any quality without breaking it, but the character must spend double the time doing so. Special: If the character uses superior or higher quality tools for all uses of this skill, they may use this skill three times per day rather than two. |
Progression | Wardbreaker |
Return to Skills List