Earth Shock: Difference between revisions
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Even characters able to continuously call ''[[Calls#Strength|Strength]]'' are affected, unless they have a specific ability to resist or ignore knockdown effects. |
Even characters able to continuously call ''[[Calls#Strength|Strength]]'' are affected, unless they have a specific ability to resist or ignore knockdown effects. |
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'''All''' |
'''All creatures''' within a 30 ft / 10 m radius of the spell’s target are knocked off their feet. |
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'''Note:''' |
'''Note:''' As with any [[Calls#Mass Calls|mass]] spell, this spell may be '''[[Combat#Resistance|resisted]]''' or '''[[Combat#Countering|countered]]''' at the level of the individual effect (i.e. ''Strike Down''). Individuals can resist this spell with the skills [[Resist Magic]] and [[Resist Exalted Magic]] or counter it (for themselves only) with the spells ''[[Countermagic]]'', ''[[Greater Countermagic]]'' and ''[[Nullify]]''. |
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As with all mass spells, countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability. |
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| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play) |
| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play) |
Latest revision as of 19:22, 20 January 2025
Name | Earth Shock |
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Vocals | “By my exalted might and the power of the elements, I drive Air into Earth to make the very ground tremble with an Earth Shock – Mass Strike Down” |
Call | Mass Strike Down |
Range | 60ft / 20m |
Duration | Instantaneous |
Cost | 20 magic points |
Key Words | Exalted / Elemental / Combat |
Description | This spell allows the caster (or more usually a referee acting as directed by the caster) to call Mass Strike Down as a target point within range.
All creatures within a 30 ft / 10 m radius of the spell’s target are knocked off their feet. Note: As with any mass spell, this spell may be resisted or countered at the level of the individual effect (i.e. Strike Down). Individuals can resist this spell with the skills Resist Magic and Resist Exalted Magic or counter it (for themselves only) with the spells Countermagic, Greater Countermagic and Nullify. As with all mass spells, countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability. |
Skills | None (i.e. this skill must be researched or acquired in play) |
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