Evaluate: Difference between revisions
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:* Approximate cost to produce (in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]]) |
:* Approximate cost to produce (in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]]) |
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:* Age and provenance (including to identify a [[Equipment and Resources#Equipment Quality|signature]] item’s creator) |
:* Age and provenance (including to identify a [[Equipment and Resources#Equipment Quality|signature]] item’s creator) |
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:'''Examples''' |
:'''Examples''' |
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:* Girardo identifies a fine sword as being of '''mastercrafted''' quality, costing six '''uncommon''' materials and 12 '''work units''' to produce, and of Norscan make. But its distinctive construction tells him it’s a '''signature''' item, made by the famed master blacksmith Ulfberht. |
:* Girardo identifies a fine sword as being of '''mastercrafted''' quality, costing six '''uncommon''' materials and 12 '''work units''' to produce, and of Norscan make. But its distinctive construction tells him it’s a '''signature''' item, made by the famed master blacksmith Ulfberht. |
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:The actual value of the items will depend on the buyer, but Girardo decides he can probably sell the vase for 12 to 16 silver to the right buyer, and get around 9 silver each for the gems. The sword would be worth around 30 silver to most buyers, but he’s confident he can get up to twice that in the Wolves’ camp if he reveals its provenance. |
:The actual value of the items will depend on the buyer, but Girardo decides he can probably sell the vase for 12 to 16 silver to the right buyer, and get around 9 silver each for the gems. The sword would be worth around 30 silver to most buyers, but he’s confident he can get up to twice that in the Wolves’ camp if he reveals its provenance. |
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| Progression || None |
| Progression || None |
Revision as of 22:30, 2 January 2025
Name | Evaluate |
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Cost | 5 points |
Prerequisites | None |
Key Words | General / At will |
Description | The character can, after a brief examination, identify any mundane goods or materials, learning the following information:
This skill will identify any alchemical creation the character has encountered before. If they have not encountered it, they will recognise its general category – enhancing potion, non-lethal poison, ink, etc. – but not its specific effects.
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Progression | None |
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