Trapper
Name | Trapper |
---|---|
Cost | 6 points |
Prerequisites | Ranger |
Key Words | Archetype / Scout / Twice per day |
Description | Twice per day, with suitable phys reps, the character can set a trap such as a pit, snare, log trap, etc. Larger or more complex traps may require two (or three!) “uses” of this skill.
Traps function only as long as the trapper or a referee remain in attendance. Traps set on the battlefield must be coordinated with the Battle Team ahead of time and set during a scouting slot. Note that this skill grants knowledge of field traps, such as pit traps and snares, while the Mechanician skill covers mechanical traps, such as poison needles and blades. A mechanician can design and build mechanical components that a trapper can then incorporate into field traps for greater effect. Special: With a set of superior or higher quality trapper’s tools, this skill can be used three times per day rather than twice. |
Progression | None |
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